Minecraft Servers
Stable TCP ping + accurate online names via LAN HTTP bridge (RCON) • Forge mods auto-detect • Persistent last seen
Add servers in
api/config.php. For accurate player names without Query, run the included RCON→HTTP Bridge on the game-server machine.Status
Checking…Join
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Version
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MOTD
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Ping
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Discord Sync
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Online/players count uses TCP Server List Ping. Online player names are fetched from HTTP Bridge (RCON) (recommended), or Query if enabled.
Players
0/0Loading…
No player data available yet.
Recent activity (last ~60 polls):
Mods In Use
Auto-detect from Forge servermods/ folder (with fallback list).
No mods found. Add lines to
mods/modlist.txt or enable scanning in api/config.php.Detected from:
—System Requirements
Minimum / Recommended (Vanilla + Modded)Show / Hide requirements
Vanilla • Minimum
- CPU: 4 threads @ ~3.0GHz
- RAM: 8GB (Server: 4GB dedicated)
- Storage: SSD preferred (10GB free)
- Network: 10 Mbps up for small groups
Vanilla • Recommended
- CPU: 6–8 threads @ 3.5GHz+
- RAM: 16GB (Server: 6–8GB dedicated)
- Storage: SSD/NVMe (20GB+ free)
- Network: 25+ Mbps up for smoother play
Forge Modded • Minimum
- CPU: 6 threads @ 3.5GHz+
- RAM: 16GB (Server: 8GB dedicated)
- Storage: SSD (30GB+ free)
- Network: 25 Mbps up
Forge Modded • Recommended
- CPU: 8–12 threads @ 4.0GHz+
- RAM: 32GB (Server: 12–16GB dedicated)
- Storage: NVMe SSD (50GB+ free)
- Network: 50+ Mbps up (or dedicated host)